Unfortunately, that man is one Sammy Robinson, the head of New Bordeaux’s black mob. He wants to escape the life he had before the war, and heads back home to New Bordeaux to let the man who adopted him as a child know his plans. You play as Lincoln Clay, a soldier in the Special Forces who has returned from Vietnam to a very different world, trying to find his place in a family he left behind. The year is 1968, and racial tensions are high in America. It’s in no way perfect, there are some quirks in the control system that let it down, and many of the missions follow a very similar formula, but I had a lot of fun with Mafia 3, and its significantly deep message stayed with me. The way the narrative unfolds is different, gunning for a documentary style which lays parallel to the brutal acts when you’re in control. You’re a man with revenge on his mind – not the boring and expected kind of retribution, but the kind brought on by an oppressive world, lambasted by ignorant fools and abhorrent racists. There are moments in Mafia 3’s cutting story that are among some of the best I’ve seen in the last 10 years, some genuinely shocking and awfully blunt deaths that took me a few minutes to recover from and some great character development.
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